DESIGN AND IMPLEMENTATION WIRELESS APPLICATION PROGRAM USING J2ME AND BLUETOOTH (CASE STUDY OF NETWORKING TRAINING)
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As mobile phone handsets attain increasing capabilities, we see many more opportunities for novel applications development. These handsets are typically characterized as constrained computing platforms, due to limitations in computing, storage and interface capabilities. Specialized development environments, such as J2ME, allow for cross- platform development that respects these limitations. While it is important to respect these resource constraints, we also want to highlight some of the unique features of mobile phones, such as high quality audio, constant connectivity and comfortable form factor for use as device to interact with the physical world. In this paper, we discuss the J2ME development environment for current mobile phones and demonstrate applications we have developed that respect the resource constraints while simultaneously exploiting the unique features of these commercially available devices. This paper is intended to whet the appetite of potential developers and designers for this important emerging platform.
TABLE OF CONTENTSTITLE PAGECERTIFICATIONDEDICATIONACKNOWLEDGEMENTABSTRACTTABLE OF CONTENTS
CHAPTER ONEINTRODUCTION1.1BACKGROUND OF THE STUDY1.2STATE OF THE PROBLEM1.3PURPOSE OF THE STUDY1.4AIMS AND OBJECTIVES1.5SCOPE OF STUDY1.6LIMITATIONS OF STUDY1.7ASSUMPTIONS1.8DEFINITION OF TERMS
CHAPTER TWOLITERATURE REVIEW
CHAPTER THREE3.1DESCRIPTION AND ANALYSIS OF EXISTING SYSTEM3.2FACT FINDING METHOD USED3.3ORGANIZATION STRUCTURE3.4OBJECTIVES OF EXISTING SYSTEM3.5INPUT, PROCESS AND OUTPUT ANALYSIS3.6INFORMATION FLOW DIAGRAMS3.7PROBLEMS OF THE EXISTING SYSTEM3.8JUSTIFICATION OF THE NEW SYSTEM
CHAPTER FOUR4.1DESIGN OF THE NEW SYSTEM4.2INPUT SPECIFICATION AND DESIGN4.3OUTPUT SPECIFICATION AND DESIGN4.4FILE DESIGN4.5PROCEDURE CHART4.6SYSTEM FLOW CHART4.7SYSTEM REQUIREMENTS5.1IMPLEMENTATION5.2PROGRAM DESIGN5.3PROGRAM FLOWCHART5.4PSEUDO CODE5.5SOURCE PROGRAM: TEST RUNDOCUMENTATION
CHAPTER FIVE7.1RECOMMENDATION7.2CONCLUSIONBIBLIOGRAPHY
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APA
Possibility, A. (2026). DESIGN AND IMPLEMENTATION WIRELESS APPLICATION PROGRAM USING J2ME AND BLUETOOTH (CASE STUDY OF NETWORKING TRAINING). Afribary. Retrieved June 14, 2026, from http://library.afribary.com/works/design-and-implementation-wireless-application-program-using-j2me-and-bluetooth-case-study-of-networking-training
MLA
Possibility, Aka. "DESIGN AND IMPLEMENTATION WIRELESS APPLICATION PROGRAM USING J2ME AND BLUETOOTH (CASE STUDY OF NETWORKING TRAINING)." Afribary, 6 Jun. 2026, http://library.afribary.com/works/design-and-implementation-wireless-application-program-using-j2me-and-bluetooth-case-study-of-networking-training. Accessed June 14, 2026.
Chicago
Possibility, Aka. "DESIGN AND IMPLEMENTATION WIRELESS APPLICATION PROGRAM USING J2ME AND BLUETOOTH (CASE STUDY OF NETWORKING TRAINING)." Afribary (2026). Accessed June 14, 2026. http://library.afribary.com/works/design-and-implementation-wireless-application-program-using-j2me-and-bluetooth-case-study-of-networking-training