Design and implementation of computer game case study of ludo game

Authors: Ikuejawa Abiola | Natural & Applied Sciences Computer Science Research 28 pages 1,000 words

Subscribe to read and download this work.

Ludo (latin word “ludus” -"I play") is a board game for two to four players, in  which the players race their four tokens from start to finish according to die  rolls. Like other cross and circle games, Ludo is derived from the Indian game  Pachisi , but simpler. The game and its variants are popular in many countries  and under various names. Pachisi originated in India by the 6th century. The earliest evidence of this game  in India is the depiction of boards on the caves of Ajanta. This game was played  by the Mughal emperors of India; a notable example is the great Mughal  emperor Jalaluddin Muhammad Akbar, who used to play live Pachisi by using  his harem girls. In England, the game was published as early as 11th April 1862 (19th century).  Pachisi was modified, using six-sided dice, and patented as Ludo, in 1896,  patent number 14636. In North America, the game is sold under the brand name Parcheesi. Numerous  variations of the game are sold under the brand names Sorry! , Aggravation, and  Trouble. Different variations of this game are available under different local names in  Germany as well as in the Dutch, Bulgarian, Czech, Serbo Croatian and Slovak  territories.
CHAPTER ONEIntroduction
CHAPTER TWOLiterature Review
CHAPTER THREERESEARCH METHODOLOGY
CHAPTER FOURDesign Presentation
CHAPTER FIVEGENERAL CONCLUSIONSUMMARY/CONCLUSION.........RECOMMENDATION............... References

Share this work