DESIGN AND IMPLEMENTATION OF A COMPUTER BASED GAME SOFTWARE FOR SECONDARY SCHOOL
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TABLE OF CONTENT TITTLE PAGE ----------------------------- I APPROVAL PAGE ----------------------------- II DEDICATION ----------------------------- III ACKNOWLEDGEMENT ----------------------------- IV ABSTRACT ------------------------------ V TABLE OF CONTENT ------------------------------ VI-IX
CHAPTER ONE 1.0 INTRODUCTION ------------- 1 1.1BACKGROUND OF STUDY ------------- 3 1.2 STATEMENT OF PROBLEM -------------- 4 1.3AIMS AND OBJECTIVE OF STUDY ------------- 5 1.4SIGNIFICANCE OF THE STUDY ------------- 6 1.5SCOPE OF THE STUDY --------------6 1.6LIMITATION OF STUDY -------------- 7 1.7DEFINITION OF TERMS -------------- 7
CHAPTER TWO LITERATURE PREVIEW 2.0 INTRODUCTION ----------------- 8 2.1 DEFINITION OF TERMS ----------------- 9 2.2 THE CONCEPT OF QUESTION AND ANSWER GAME-- 10 2.3 TYPES OF MAINTENANCE ----------------- 13 2.4 QUESTION AND ANSWER GAME SOFTWARE ---------- 13 2.5 CHARACTERISTICS OF A GOOD QUESTION AND ANSWER GAME SOFTWARE ------------ 15 2.6 THE PURPOSE OF QUESTION AND ANSWER GAME ------15 2.7 WHY USING GAMES ---------------- 15 CHAPTER THREE SYSTEM ANALYSIS AND DESIGN 3.0 INTRODUCTION ---------------------16 3.1 SYSTEM ANALYSIS ----------------------18 3.2.1 DETAILDE DEFINITION OF THE PROBLE ------------20 3.3 FEASIBILITY STUDY ------------23 3.3.1 INTERVIEW METHOD ------------26 3.3.2 OBSERVATION ------------29 3.3.3 REVIEW OF PROCEDURE MANUAL OR EXISTING SYSTEM/PROCEDURE -----------34 3.3.4 EVALUATION OF FORMS ------------37 3.4 MODULATORY ------------37 3.5 TOP-DOWN PROGRAM DESIGN -----------37 3.6 SYSTEM FLOWCHART ------------37 3.7 PROGRAM FLOWCHART ----------38 3.8 FILE MAINTENANCE MODULE ---------38 33.9 MAIN MENU SPECIFICATION ---------39
CHAPTER FOUR SYSTEM IMPLEMENTATION 4.1 INTRODUCTION ---------------- 40 4.2 JUSTIFICATIO OF PROGRAMING LANGUAGE SYSTEM CONTROL ---------------40 4.3 SYSTEM REQUIREMET ---------------41 4.3.1 HARDWARE REQUIREMENT --------------- 42 4.4 IMPLEMENTATION OF DETAILS ----------------43 4.4.1 CODING ----------------43 4.4.2 SYSTEM TESTING ----------------43 4.4.3 TRAINING AND RETRAINING OF GAMING OR GANIZATION STAFF --------------50 4.4.1 FILE CONSERVATION ------------- 53 4.4.5 PARALLEL SYSTEM OF CONVERSATION 4.4.6 CHANGE OVER PROCEDURE ------------------ 53 4.4.7 RECOMMENDATION -------------------57 4.4.8 COMMISSIONIG ------------------- 59 4.4.9 USER MANUAL ------------------- 60 4.4.10 MAINTENANCE DETAIL ------------------ 64
CHAPTER FIVE 5.1 SUMMARY ---------------------69 5.2 CONCLUSION --------------------70 5.3 RECOMMENDATION --------------------71
5.4 APPENDIX --------------------72
5.5 REFERENCES --------------------82
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APA
Ojo, I. (2026). DESIGN AND IMPLEMENTATION OF A COMPUTER BASED GAME SOFTWARE FOR SECONDARY SCHOOL. Afribary. Retrieved June 15, 2026, from http://library.afribary.com/works/design-and-implementation-of-a-computer-based-game-software-for-secondary-school
MLA
Ojo, Ifeanyichukwu. "DESIGN AND IMPLEMENTATION OF A COMPUTER BASED GAME SOFTWARE FOR SECONDARY SCHOOL." Afribary, 6 Jun. 2026, http://library.afribary.com/works/design-and-implementation-of-a-computer-based-game-software-for-secondary-school. Accessed June 15, 2026.
Chicago
Ojo, Ifeanyichukwu. "DESIGN AND IMPLEMENTATION OF A COMPUTER BASED GAME SOFTWARE FOR SECONDARY SCHOOL." Afribary (2026). Accessed June 15, 2026. http://library.afribary.com/works/design-and-implementation-of-a-computer-based-game-software-for-secondary-school